Blogging Task 6

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Instruction : Reflect on the games you played, and then discuss how the narrative tips contribute to the success of these games.

Narrative means the non-interactive part of game's story, the part in which game designer tell the players things without letting him do anything. Narrative in practice can be the starting point for the development of a game, or can be added to a design that started as a set of game mechanics. Okay, this is the last blogging task (Y) For this task, I want to discuss about Burger Shop 2 game.

1. Goals, Obstacles and Conflicts
The main character or the avatar in this game was me. I used the cursor to control everything in the game. So, me as the avatar have a goal which I want to serve customer order as fast as I can and achieve the target daily sale. The obstacle for me to achieve my goal was the customer. Every cutomer have their patience indicator, shown in the picture below.
So here, when the bar below the star hits zero, the customer will lose one star. Whenn all stars are gone, the customer will leave in anger and its make me difficult to achieve my goal. Besides, the customer order are insane like example, they order a burger with five slices of bugger patties and also customer who order so many food. It makes me confuse to serve their order and finally it can cause their patience star lose and get them angry. 

2. Consider the Hero's Journey

Never Wish Life Was Easier But Wish That You Were Better